Movie creation with Geometry Editor

Hello everyone!

I am using the Geometry Editor to create a movie. Ultimately, I would like to apply this to a complex geometry, but as a first step I am trying to understand the correct procedure using a simplified example.

The workflow I am currently following is:

  • Create a spline path
  • Create a camera
  • Link the camera to the spline path

After that, I can adjust the time parameters, choose the number of frames, and export the video.

Although the procedure works, the resulting animation is not what I expected. I suspect this is related to the camera settings. The camera position coordinates (x, y, z) correctly follow the spline path, but I am not sure how the other camera parameters are handled.

What I would like to achieve is a camera motion that rotates around two target objects while continuously looking at them. In other words, I want the camera position to move along a trajectory around the targets, while keeping its focus fixed on the same point (similar to an orbital camera animation).

At the moment, I am probably missing something in the camera configuration, and I would appreciate any advice on how to achieve this type of animation.

Thank you in advance for your help!

Giorgia

Video_Test.flair (2.4 KB)
Video_Test.inp (982 Bytes)

Dear Giorgia,

The camera should always look at the point (atx, aty, atz). With a spline around the cylinders, I get the orbiting motion.

When I opened your Flair file, I got an error regarding the camera. Could you try to delete it, and add a new one to see if it works?

Cheers,
David