Dear FLUKA Experts,
I am new to FLUKA and I want to simulate the response of a scintillator based on different sources, thus I have many questions. I will try and structure this in a way that makes sense. Also I hope this is the appropriate topic since I couldn’t find one which fit entirely.
The outputs I would like from the simulation are:
- Total number of photons at the boundary entering and exiting the scintillator (from the beam direction)
- Scintillation photon spectrum
Scoring and Plotting
Currently I am only concerned with optical photons and have setup a USRBIN to score these photons. Having checked the manual about what the values from USRBIN mean physically, am I correct to say that for optical photons USRBIN scoring gives photons/cm3 for an XYZ space? Will this give the total number of photons in the scintillator?
Is there a better way to find out the number of photons crossing a surface of the scintillator? I have tried USRBDX but kept running into plotting errors so I don’t know if I had set it up correctly.
On the USRBIN plot, it has a projection integral value, what does this mean?
Scintillation physics
Concerning the photon generation, does the simulation as I have set it up produce only photons of a single wavelength? Is there a way to obtain a scintillation photon spectrum (something resembling wavelengths along the horizontal axis and intensity along the vertical axis).
Primary
If I run the simulation with a higher number of primaries, does that mean I will be generating more photons from the scintillator?
Do you know of a beam/source which can represent ground level background radiation?
I appreciate that there are a lot of questions, any input or feedback would be greatly appreciated!
Basic.flair (1.6 KB)
Scint.inp (1.9 KB)
Justin